Game maker studio 2 running animation

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The variables GM is using for this (image_speed, image_blend, etc.) are part of your object, not the sprite you've set for it, so changing the sprite_index variable does just that and only that. If all of your sprites are running at 0.5, you may as well save yourself some trouble and just set that at the start of the step, if not just in the Create event. You also don't need to set image_speed every time you change the sprite. He's basically resetting how GM's tracking what frame it's on every step. If (sprite_index!=spr_player_move) image_index = 0 Ĭonstantly setting the image_index would do it, yeah. All I want, is to be able to view the animation of my sprite when my character is rolling/sprinting. So it is the code that is the problem, not the sprite. And if I change it around to be the animation to normal move then it plays. I have tried doing it with - if (sprint) and then the sprite and it changes as well but wont play the animation that goes with it. My sprint animation just wont play no matter how I change it.

It changes to the sprite just fine and game runs perfect. I have tried setting up a bunch of different ways.

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